Free forever · no account · never deletes your files

All your Sims mods,
finally organized.

A free desktop app that turns your mods folder into a proper library. For The Sims 1, 2, 3, 4, Medieval and the SimCity series, on Windows, macOS and Linux.

Also for other platforms

The Sims Mod Manager showing a Sims 4 mod library with thumbnails, categories and enable/disable toggles

Eight interfaces. Pick the one you like.

Every look is drawn after a game's own interface: colors, logos, the shape of every button, even the classic Sims 1 UI sounds. Pick one and it stays put, whichever game you're managing. Try them right here: this page re-themes with them, and every screenshot is the real app.

The Sims 4 library in the app's default mint, flat and modern like the game. The whole page just re-themed with it.

Everything a mod folder wishes it could do.

Stop renaming files by hand and guessing which download broke your game.

Real thumbnails & insights

The app looks inside your .package files and pulls out the actual artwork, plus a breakdown of what's inside: CAS parts, objects, textures, tuning.

One-click enable / disable

Flip a toggle to turn any mod off without deleting it. The file is safely renamed so the game just skips it; flip it back any time.

Another enabled mod has the same file name

Conflict warnings

Installed the same mod twice, or kept an old version next to the new one? Both get badged. The app also looks inside your packages and flags the ones that override each other's resources, the real reason CC breaks.

mod.zipcc.rarpack.7z

Drag, drop, done

Drop files or whole folders onto the window and they land in the right place. .zip, .rar and .7z downloads are unpacked for you, folder structure kept, readmes and screenshots left out. The Sims 3's own .sims3pack format works too.

Los Sims 3Die Sims 2OneDrive

Finds your folders for you

Localized folder names ("Los Sims 3"), the Ultimate Collection, OneDrive-moved Documents, multiple installs: it finds them, or you can point it anywhere.

Mods folder createdResource.cfg writtenReady to install

Sets up mods folders properly

No mods folder yet? One click creates it with the files the game needs, like the Resource.cfg framework The Sims 3 requires before mods work at all.

Search, filter & stats

Search your whole library, filter by category, switch between grid and list, and watch live totals for enabled, disabled and conflicting mods.

A mod's detail page showing what's inside the package, where the file lives, and a warning that another mod has the same file name
Open any mod to see what's inside it, where it lives, and why it got flagged.

Made a mod? Put it on The Exchange.

The Exchange is the mod shop built into the app. Publish yours in the creator portal and every player can install it with one click, straight from their library.

Open the creator portal
The Exchange inside the app: a row of game filters and mod cards with their cover art, creator, size and an Install button
The shelves are right there in the app. Filter by game, install without leaving it.
A listing inside the app with its screenshots, version, size, install notes, and Install and Download buttons
Every listing brings its screenshots and install notes. Install drops the files straight into your mods folder; Download just saves the file wherever you want it. When the creator ships a new version, Install becomes Update.

And thousands of SimCity 4 mods, from the people who catalogue them.

Beside our own listings, The Exchange carries the sc4pac channels: Simtropolis and SC4Evermore, credited to the project that keeps them. A download brings everything it depends on, or nothing at all.

The Simtropolis catalog inside the app: thousands of SimCity 4 packages shown with their preview renders
Source chips switch between our shelves and each catalog channel. Nothing here is ours, and the credit line says whose it is.

Peek inside a save without opening the game.

See every household, every Sim, and the world's stats, read straight from the save file.

The Saves screen for The Sims 4 listing a save's households, with the selected household's funds, room count and members
Every save's households, backups included. Open one to see its funds, its house, and who's living there.
The Saves screen for The Sims 2 showing world stats: total Sims, households, net worth, size on disk, photos and a life-stage breakdown
World stats for the whole save: population, net worth, life stages, even the highest skill in the save.

The lots and Sims you downloaded, filed where the game looks.

A lot dropped in your Mods folder sits there forever and the game never looks at it. These go into the game's own Tray or Library instead, and they're shown as the pictures the game made of them.

The Creations screen for The Sims 3: a shelf of downloaded lots and households shown as their in-game renders
Drop in a zip and it gets unpacked and filed where the game reads it. A household is several files, and they land together or not at all.

Every pack you own, on one screen.

Expansions, game packs, stuff packs and kits, each with its own artwork and what it takes up on disk. The Sims 4 and The Sims 3 can switch one off without moving a single file; the other games list what you have.

The Packs screen for The Sims 4 listing expansion packs with their icons, pack code and size, each with an on/off switch, one of them switched off
A pack you switch off stays installed; the game just stops loading it the next time it starts. Handy for a lighter game, or for working out which pack a mod is really fighting with.

Download

Free, with no account and no installer tricks. Pick your platform:

Latest release
Windows

Windows installer

Recommended for most people. Windows SmartScreen may warn because the app isn't code-signed yet; choose More info → Run anyway.

Download .exe
Windows

Windows portable

No install needed. Extract the zip anywhere and run sims_mod_manager.exe.

Download .zip
macOS

macOS

Signed & notarized by Apple. Open the .dmg and drag the app into Applications, then open it like any other app.

Download .dmg
Linux

Linux

Extract the folder and run TheSimsModManager.sh. Works with Wine/CrossOver game installs too.

Download .tar.gz

You'll need 64-bit Windows 10 or newer, macOS 10.15 Catalina or newer, or a recent 64-bit Linux distro.

Every version is built automatically for all three platforms, and the app lets you know when an update is out.

The Windows SmartScreen warning, with arrows pointing at the More info link and the Run anyway button

Windows may warn you

The installer isn't code-signed yet, so SmartScreen steps in the first time you run it. Click More info → Run anyway.

Nine games. Two franchises.

Each one keeps its mods somewhere different. The app knows where.

SimCity 3000 icon
1999

SimCity 3000

Custom buildings go in the game's own Buildings folder, which is flat: a file in a subfolder never loads, and the app says so.

The Sims icon
2000

The Sims

Mods live in the install folder's Downloads directory, not in Documents. The app knows the difference.

SimCity 4 icon
2003

SimCity 4

Both Plugins roots, with load order left exactly as a download arrives. Anything sc4pac installed is left to sc4pac.

The Sims 2 icon
2004

The Sims 2

Handles the standard EA Games Documents folder and the Ultimate Collection's own folder name.

SimCity Societies icon
2007

SimCity Societies

.SCSPack content, filed into the Import folder the game's own package installer uses.

The Sims 3 icon
2009

The Sims 3

Needs the Resource.cfg mod framework before any mod loads; the app creates it for you.

The Sims Medieval icon
2011

The Sims Medieval

Mods live in the install folder, not Documents, and need a Resource.cfg; the app sets both up for you.

SimCity icon
2013

SimCity

Reads SimCityUserData > Packages inside the install. It sits under Program Files, so Windows may ask for administrator rights.

The Sims 4 icon
2014

The Sims 4

Uses the standard Mods folder. Just remember to enable CC & script mods in the game's options.

Every location is just a smart default; you can point any game at any folder in Settings, and hide the ones you don't play. The app was built so any moddable game can be added.

Questions, answered.

Is it really free?

Yes. The app is free to download and use, and there's no account, no ads, and no "pro" version. If it saves your Saturday, you can buy the developer a coffee, but that's entirely optional.

Can it break my mods or saves?

Disabling a mod only renames the file (adding a .disabled suffix) so the game skips it; nothing is ever deleted, and re-enabling restores the exact original file. Your saves are never touched.

Windows says the app is unrecognized. Is it safe?

The app isn't code-signed yet (certificates are expensive for a free project), so SmartScreen shows a warning on first run. Choose More info → Run anyway. Every download is built and published automatically by GitHub's own servers, so nobody can slip anything into it along the way.

Does it work with the Ultimate Collection / localized games?

Yes. It detects localized user folders ("Los Sims 3", "Die Sims 2"…), the Sims 2 Ultimate Collection, Documents folders moved by OneDrive, and multiple installs of the same game. If all else fails, you can point it at any folder manually.

Where do I report a bug or ask for a feature?

Right inside the app: open Settings → Report a bug (or Suggest a feature) and your app version, OS and current game come prefilled. You can also drop a message on Tumblr.